![]() To convert one of the game resources to BMP for example, copy the file to the AMDCompress folder, then open cmd. * To get them into a useable format and back I've used AMDCompress, see the Help viewer that comes with it for how to use. To convert one of the game resources to BMP for example, copy the file to the AMDCompress folder, then open cmd.exe and type Go to the download section and click on Dwonload. ![]() * To get them into a useable format and back I've used AMDCompress, see the Help viewer that comes with it for how to use. To download MODS for The Sims 4 the first thing you need to do is locate the MOD you want to download in the table above and, once located, follow the steps below: Click on the Download button to access the download link and more information about the MOD. They will display in weird colours (inverted I believe, and then some - haven't checked yet what the channel order is exactly) but it ought to be clear enough what is what. * These are ATI2N compressed files s4pe won't display them (since it expects DXT when it sees _IMG) but you can just export them all to file and then use Windows Texture Viewer (NVidia) to browse them, that's small and pretty fast. ![]() * From what I have seen, _IMG resources in group 0x00064DCA seem to be the actual icons (also other images, like the world overview screens), group 0x00064DC9 backgrounds / colour overlays. * Many of the UI textures / icons / overlays etc are in UI.package (unsurprisingly) I poked at the UI for a bit when I made this mod (override for the CC wrench icon that was introduced with 1.15) and found some things that might be useful in other contexts as well: ![]()
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